Air/Earth Elementalist
Professions:
(P) Elementalist
(S) Monk
Attributes:
(P) Energy Storage: 10
(P) Air Magic: 11 + 3
(P) Earth Magic: 10 + 2
Skills:
1. Lightning Surge (Elite) (Elementalist) (Air Magic) (Hex) (10/2/10) - After 3 seconds, target foe is knocked down and struck for 95 lightning damage. This spell causes exhaustion. This is an elite skill.
2. Lightning Orb (Elementalist) (Air Magic) (Spell) (15/2/5) - Lightning Orb flies towards target foe and strikes for 94 lightning damage if it hits. This spell has 25% armor penetration.
3. Shock (Elementalist) (Air Magic) (Skill) (10/¾/10) - Target touched foe is struck for 57 lightning damage and is knocked down. This spell has 25% armor penetration.
4. Aftershock (Elementalist) (Earth Magic) (Spell) (10/¾/10) - Nearby enemies are struck for 85 damage. Knocked down characters are struck for 56 additional damage.
5. Resurrect (Monk) (Unlinked) (Spell) (10/8/0) - Resurrect target party member.
6. Glyph of Lesser Energy (Elementalist) (Unlinked) (Glyph) (5/1/30) - Your next spell cost 15 less energy to cast.
7. Ward Against Melee (Elementalist) (Earth Magic) (Spell) (10/1/20) - You create a ward against melee at your current location. For 18 seconds, allies in this area have a 50% chance to evade melee attacks.
8. Conjure Lightning (Elementalist) (Air Magic) (Enchantment) (10/1/60) - Lose all enchantments. For 60 seconds, your attacks strike for an additional 15 lightning damage.
Build has
+1 Air Magic hat
+2 Air Rune
+2 Earth Rune
Any suggestions? constructive criticism?
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