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Old Apr 14, 2005, 02:11 AM // 02:11   #1
Wilds Pathfinder
 
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Join Date: Mar 2005
Location: Left Field
Guild: Juno is preggers
Profession: Me/Mo
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Default Air/Earth Elementalist

Professions:
(P) Elementalist
(S) Monk

Attributes:
(P) Energy Storage: 10
(P) Air Magic: 11 + 3
(P) Earth Magic: 10 + 2

Skills:
1. Lightning Surge (Elite) (Elementalist) (Air Magic) (Hex) (10/2/10) - After 3 seconds, target foe is knocked down and struck for 95 lightning damage. This spell causes exhaustion. This is an elite skill.
2. Lightning Orb (Elementalist) (Air Magic) (Spell) (15/2/5) - Lightning Orb flies towards target foe and strikes for 94 lightning damage if it hits. This spell has 25% armor penetration.
3. Shock (Elementalist) (Air Magic) (Skill) (10/¾/10) - Target touched foe is struck for 57 lightning damage and is knocked down. This spell has 25% armor penetration.
4. Aftershock (Elementalist) (Earth Magic) (Spell) (10/¾/10) - Nearby enemies are struck for 85 damage. Knocked down characters are struck for 56 additional damage.
5. Resurrect (Monk) (Unlinked) (Spell) (10/8/0) - Resurrect target party member.
6. Glyph of Lesser Energy (Elementalist) (Unlinked) (Glyph) (5/1/30) - Your next spell cost 15 less energy to cast.
7. Ward Against Melee (Elementalist) (Earth Magic) (Spell) (10/1/20) - You create a ward against melee at your current location. For 18 seconds, allies in this area have a 50% chance to evade melee attacks.
8. Conjure Lightning (Elementalist) (Air Magic) (Enchantment) (10/1/60) - Lose all enchantments. For 60 seconds, your attacks strike for an additional 15 lightning damage.

Build has
+1 Air Magic hat
+2 Air Rune
+2 Earth Rune

Any suggestions? constructive criticism?
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Old Apr 14, 2005, 03:06 PM // 15:06   #2
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Why dont you use Whirlwind+Aftershock?
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Old Apr 14, 2005, 05:17 PM // 17:17   #3
Frost Gate Guardian
 
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Join Date: Apr 2005
Location: England
Guild: Dynasty Warriors
Profession: Mo/E
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i agree with torry - switch shock for whirlwind - better effect knockdown wise, and clears any enemies trying to box you in
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Old Apr 14, 2005, 07:33 PM // 19:33   #4
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or go all Air offensive, and Armour of Earth instead of Aftershock. Your build got mostly range spells, Aftershock doesnt really fit in..
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